We had decided from the early stages of creating our game documents that we would like to incorporate a main menu to Rove and that it would feature some sort of subtle narrative element.
As Rove begins with the protagonist waking up in her hallucination we thought it would be interesting to communicate this in the main menu. The design of the main menu will be a 3D scene modeled by myself of the protagonist's bedroom and the protagonist model by Andrew. The scene will show a view of looking down upon the protagonist as she is sleep on her bed with the Rove title above her head whilst the 'Play/Enter' and 'Credits/Contact' buttons are under her feet. Another idea is to have audio playing sounds of the inside of a average suburban house. For example, birds singing, a gentle breeze and the occasional car. This will give the player an impression of the a normal bedroom where someone is sleeping. Once the enter button is activated, the game begins and the 'Eyes Opening' sequence is activated. The player will then be aware that they are in the bedroom from the main menu and will have the impression that they are playing as the protagonist. Also the audio from the main menu will have cut out and as the player explores the room they will be aware that they are not in a house. Hopefully this progression between the main menu and the game will give the player an impression of the protagonists progression from reality to hallucination.
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