Monday, 18 April 2011
Update - Rove
Now that most of the environments are complete and taking note from the play tests by partipants I have been able to adjust the position of the environment assets in my levels to create a more aesthetically interesting environment. Now I will begin lightmapping each scene.
Friday, 8 April 2011
Bump Map and Lightmapping Problem
I found that when I had finished lightmapping my environments the bump maps applied to my geometry was not showing even though I also had dynamic lights in place. After research and asking a few questions on Unity forums I found out that Unity does not support lightmaps and bump maps on the same UV channel. To overcome this I saved copies of the UVs of each of my models and then loaded them into a second UV channel in 3Ds MAX. Now with two UV channels my models could now have lightmaps and bumpmaps.
Saturday, 2 April 2011
Update - ROVE
Now that all the tests are complete my work flow is now very steady. I have relatively little trouble achieving what I want to complete. Now that the main production phase begins all I have to do is make the vast amount of environment geometry and environment assets I have planned followed by play test after play test.
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