Tuesday, 22 March 2011
Play Testing
I have play tested ten participants on Rove. Through these play tests I have managed to learn the average route the player will take through my environments. Which areas they find interesting and which they pay little attention too. Badly placed colliders which were missed and hindered progress through the environments. Through this play testing phase I have managed to fix a multitude of bugs which will allow for a smoother play and greater immersion to ROVE.
Sunday, 20 March 2011
Collider Placement / Play Testing
This is something that I barely thought about when beginning this project. I thought that it would be a quick and easy process but after extensive play tests I found out I was very wrong. I learnt that colliders have to be placed in strategic areas and that you have to second guess what a player will do when they interact with a 3D environment. Luckily because I had complete some development phases before deadline I believe I will have time to run play tests with people.
Wednesday, 16 March 2011
Lightmapping
Lightmapping in Unity is a relatively easy process. To light map my scenes I marked all the objects within my scenes that I wanted to lightmap as 'Static', this tells Unity's lightmapping system that these objects do not move within the scenes and can be lightmapped. I then set up my lighting. To make my lighting look realistic I placed lights within areas where light would be seen naturally, for example; inside lampshades, on light bulbs and through windows. I then slightly adjusted the colour of the lights to add ambience, using an orange glow for lamps creating a warm scene and blue for a cold night time atmosphere.
Sunday, 6 March 2011
Test - Main Menu
This test has taken some time to get round to creating because I have been working on creating some of the 3D environment assets for Rove. The upside to this is I have been able to use the assets within this test.
Below is an example of the main menu test from the players perspective in Unity.
I have created a simple script to the 'Enter' text to load Rove once it has been clicked on by the mouse.
Here is an example of the script called loadLevelBedScene:
function OnMouseDown()
{
Application.LoadLevel ("BedScene");
}
Once the 'Enter' button has been clicked the first level of Rove loads which is the bedroom seen in the menu.
Here is an example of the first level of Rove from the players perspective.
Below is an example of the main menu test from the players perspective in Unity.
I have created a simple script to the 'Enter' text to load Rove once it has been clicked on by the mouse.
Here is an example of the script called loadLevelBedScene:
function OnMouseDown()
{
Application.LoadLevel ("BedScene");
}
Once the 'Enter' button has been clicked the first level of Rove loads which is the bedroom seen in the menu.
Here is an example of the first level of Rove from the players perspective.
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