Wednesday, 16 March 2011
Lightmapping
Lightmapping in Unity is a relatively easy process. To light map my scenes I marked all the objects within my scenes that I wanted to lightmap as 'Static', this tells Unity's lightmapping system that these objects do not move within the scenes and can be lightmapped. I then set up my lighting. To make my lighting look realistic I placed lights within areas where light would be seen naturally, for example; inside lampshades, on light bulbs and through windows. I then slightly adjusted the colour of the lights to add ambience, using an orange glow for lamps creating a warm scene and blue for a cold night time atmosphere.
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