This is something that I barely thought about when beginning this project. I thought that it would be a quick and easy process but after extensive play tests I found out I was very wrong. I learnt that colliders have to be placed in strategic areas and that you have to second guess what a player will do when they interact with a 3D environment. Luckily because I had complete some development phases before deadline I believe I will have time to run play tests with people.
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