Bryn Morrison-Elliott: Environment artist/level designer
Andrew Thomas: Character artist/character animation
Discussion:
Ba7 is over and both of our game documents are complete, both of us have a clear understanding of how we want to begin developing Rove. Our initial concern is that we are both very new to Unity and game engines as a whole so this could create a problem later on within the development stage. Another concern is that we would create Rove in a chronological order and when it came to creating certain mechanics we would possibly hit a stone wall and not be able to create them. This would have a direct effect on the creation of the rest of Rove and would result in an unorganized and messy workflow. To overcome this we have decided to have a pre-development testing phase. During the next month I will create tiny separate parts of our game ideas within unity in order to ensure that when we reach the development stage of this project we will be able to create everything that is planned. Anything that does not pass the testing phase can be then be removed from the development stage. This allows us time to make alternatives to mechanics rather than having an uneven project.
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